![]() ![]() Not just one party at a time activly fighting and swiching back and forth but all parties active at once. Think if the final boss battle in FF7 would be if all 3 parties needs to co-op to beat sep at the end. You can see how this can make things interesting. (I REALLY THINK Square should've let us fight all these bosses at this point not just giving cutscenes for each of them) I only needed to beat one boss the others just well beat them with no user input. All while a party is activly fighting in 2 different locations.Ī good use for this would be like FF 9 when all the element cave bosses had to be defeated at the same time by multiple 2 person parties. You could be off in another dungeon swiching levers or killing another boss on 2nd screen to affect a boss the 1st screen. Here though instead of switching back and forth at key points in the story action go's split screen and both screens are seperated. The Same thing happened in FF8 near the end to beat the ultima weapon you had to split up so the one party was at ultimas (spoiler info removed) to kill him. On Final Fantasy 7 in the first tower after getting Red the teams slit up into 2 parties and the game swichs from one to the other slowly advancing the plot. ![]()
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